Prof. Nunzio Alberto Borghese | Cognitive science | Best Researcher Award
Prof. Nunzio Alberto Borghese, Università degli Studi di MIlano, Italy
Academic Background 🎓
Prof. N. Alberto Borghese graduated magna cum laude in Electrical Engineering from Politecnico of Milan in 1986. His exceptional academic foundation enabled him to embark on a distinguished research and academic career. From 1987 to 2000, he was a tenured researcher at CNR, after which he became an Associate and then Full Professor at the Department of Computer Science, UNIMI. Currently, he directs the Laboratory of Applied Intelligent Systems, focusing on innovative solutions in computational intelligence. His career reflects a strong commitment to excellence and groundbreaking research. 🌟
Research Expertise 🔬
Prof. Borghese specializes in developing and applying computational intelligence methods to real-world problems. His work includes predictive techniques like multi-scale hierarchical neural networks, adaptive clustering, and statistical data processing. He emphasizes creating solutions with limited processing time to enhance practical usability. Recently, he has integrated Artificial Intelligence, smart objects, and robotics to innovate platforms for e-Health and e-Welfare. His work bridges cutting-edge technology and societal needs, demonstrating versatility and impact in the research community. 🤖💡
Research Focus
Publication Top Notes
- Exploring AR Experience with Thermojelly: a Competitive AR Board-game with Tangible Interfaces (2024) 🕹️📱
- Tracing Stress and Arousal in Virtual Reality Games Using Players’ Motor and Vocal Behaviour (2023) 🎮📊
- Tuning Stressful Experience in Virtual Reality Games (2023) 🎮⚡
- Evaluation of the V-Arcade Serious Games Framework for Upper Limbs Rehabilitation at Home for Children with Juvenile Idiopathic Arthritis (2022) 🕹️🏠
- A Community-Based Activity Center to Promote Social Engagement and Counteract Decline of Elders Living Independently (2021) 👴📱
- A Smart Ink Pen for Ecological Assessment of Age-Related Changes in Writing and Tremor Features (2021) 🖊️📈 Multimodal Empathic Feedback Through a Virtual Character (2021) 🤖🎭
- V-Arcade: Design and Development of a Serious Games Framework to Support Upper Limbs Rehabilitation (2021) 🕹️💪 | Cited by: TBD | DOI: 10.1109/SEGAH52098.2021.9551858
- A Tablet App for Handwriting Skill Screening at the Preliteracy Stage: Instrument Validation Study (2020) 📱📝
- Hand Rehabilitation and Telemonitoring Through Smart Toys (2019) 🎮🧸